Estella Osoka wrote:How many FW players actually farm the tags in these missions? I know I usually go in, kill the target, warp out.
On another note: I believe FW missions need to be totally rethought. Currently they are abused for easy isk/LP. FW missions should contribute to the cause, should not be easy, and should encourage PvP.
My suggestion is thus:
1. FW missions count toward system capture status.
- If the mission spawns in a system held by your militia, completing said mission reduces the capture status.
- If mission spawns in a system held by enemy militia, completing said mission increases the capture status.
- There will be friendly and enemy rats in the sites. This ensures there will be no huge advantage if someone wants to warp in and engage you. Only advantage will be if the mission owner can get in first and kill off the enemy rats. The enemy and friendly rats will not kill each other, both are there to provide a semblance of balance for pvp.
2. You have to kill all enemy rats. No easy assasination mission.
3. The mission site will still show in space.
4. No EWAR. At all. Ensures balance across the board and encourages pvp.
5. Mission difficulty would be the same as for regular missions.
- L1s can be done in T1 frigs, L2s in destroyers, L3s in cruisers, etc.
6. Sites would be gated and ship size restrictions would apply.
7. Capture percentage would be based on the mission level.
- L1s would give .7%, L2s 1.4%, L3s 2.1%, and L4s 2.8%
- Why you ask? Because it would give people a reason to kill/help the mission runner.
8. LP Payouts would be thus:
- L1 = double LP payout of a novice plex.
- L2 = double LP payout of a small plex
- L3 = double LP payout of a medium plex
- L4 = double LP payout of a large plex
- All affected by tier level. What would the missions entail?
Going in and killing 10-15 rats, maybe more. Types of rats would be based on the missions equivalent plex size. So a L1 would have the frig rat npcs, L2 would have destroyer rats, and so on. That would be my suggestion on FW missions. If anyone else has any other insight on something I missed, or something better, or an addition to the above; please chime in.